Now I want to talk to you about GURPS, which is a role-playing system blah-blah-blah, but the important things about it are the ways in which it pertains to the creation of a character like oh, say, Rodney McKay. Witness the
innovation brutal repetition of a numbered list.
- GURPS game masters give players a set number of points which they can trade in for skills, powers, etc. for their characters. Eidetic memory like Mulder's, for example, is quite a number of points, whereas the skill of tracking takes a few but not nearly as many.
- You can buy more total points by assigning your character "negative" traits, characteristics or disabilities which can disadvantage play. Examples would be the inability to lie well, or an obnoxious personality that others find strangely off-putting. Thus one is enabled to give a character stuff like, oh, high level engineering skills. Or the ability to use Ancient technology.
- Once you've played a character that has a high number of both negative and positive points, you start to prefer them to boring old flawless heroes, because disadvantages can be incredibly entertaining.
Thus GURPS trains you out of bad Mary Sue habits early, if you are lucky and have a good gaming group.
Which brings me to Rodney. What a great GURPS character! And I wouldn't be at all surprised if the creation of Rodney McKay took place at a gaming table or using the GURPS tables. He's balanced. For every insanely powerful aspect he has, he has some problem, disability, or social trouble. He's definitely still in the positive points (the high ones, because it's an Atlantis team, not a typical American high school), and needs to be. But he works in the story, or the game if you will.
In fact, a lot of the team is pretty balanced. Sheppard has his black mark and that dorkiness (and also DADT!), Zelenka the fearfulness, Carson the overall inability to make moral decisions. Etc. But Sheppard isn't truly balanced unless he's gay, or was a geek in the past, or *something*, because he's got the Ancient gene, great looks, math genius, tactical wits, training, black ops abilities, is an ultimately talented pilot, etc. So the best stories give him those things, the quirks that lend interesting development through adversity or the prospect of social trouble. Jonas never got off the ground with the audience, y'know?
Rodney is very well balanced, and we love him. When I give Sheppard balance points? I love him. Ronon is a fish out of water, has an entire dead planet and seven years of bad road, and wow, amazing skills and looks. And I love him. Teyla? Is part deadly creeptastic enemy. Has struggles with her people. Is incredibly hot, and wise, and has crappy judgement about prior allies. Hmm, I love her too.
Anyway, that's what I'm thinking about. And also chocolate cookies, because yum.